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Make a Stand

Make a Stand

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Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects...
Keleth, Sunmane Familiar

Keleth, Sunmane Familiar

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Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can...
Kangee's Lieutenant

Kangee's Lieutenant

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Flying Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn....
Sapphire Dragon

Sapphire Dragon

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Type: Creature — Dragon // Instant — Adventure Mana Cost: {5}{U}{U} // {2}{U} P/T: 5/6...
Sailors' Bane

Sailors' Bane

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This spell costs {1} less to cast for each card you own in exile and...
Renari, Merchant of Marvels

Renari, Merchant of Marvels

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You may cast Dragon spells and artifact spells as though they had flash. Choose a...
Mystery Key

Mystery Key

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When equipped creature deals combat damage to a player, sacrifice this Equipment. If you do,...
Moonshae Pixie

Moonshae Pixie

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Type: Creature — Faerie // Instant — Adventure Mana Cost: {3}{U} // {1}{U} P/T: 2/2...
Modify Memory

Modify Memory

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Exchange control of two target creatures controlled by different players. If you control neither creature,...
Juvenile Mist Dragon

Juvenile Mist Dragon

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Flying Confounding Clouds — When this creature enters, for each opponent, tap up to one...
Imoen, Mystic Trickster

Imoen, Mystic Trickster

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Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent...
Veteran Soldier

Veteran Soldier

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Commander creatures you own have "Whenever this creature attacks a player, if no opponent has...
Undercellar Sweep

Undercellar Sweep

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When this enchantment enters, you take the initiative. Whenever you attack, if you or a...
Stoneskin

Stoneskin

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Flash Enchant creature Enchanted creature gets +0/+10. Card Text Flash Enchant creature Enchanted creature gets...
Slaughter the Strong

Slaughter the Strong

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Each player chooses any number of creatures they control with total power 4 or less,...
Rescuer Chwinga

Rescuer Chwinga

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Flash Natural Shelter — When this creature enters, you may return another permanent you control...
Rasaad yn Bashir

Rasaad yn Bashir

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Each creature you control assigns combat damage equal to its toughness rather than its power....
Lulu, Loyal Hollyphant

Lulu, Loyal Hollyphant

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Flying At the beginning of your end step, if a permanent you controlled left the...
Hammers of Moradin

Hammers of Moradin

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Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create...
Pinecrest Ridge

Pinecrest Ridge

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{T}: Add {C}. {T}: Add {R} or {G}. This land doesn't untap during your next...
Lantern-Lit Graveyard

Lantern-Lit Graveyard

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{T}: Add {C}. {T}: Add {B} or {R}. This land doesn't untap during your next...
Tranquil Garden

Tranquil Garden

Regular price $0.23
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{T}: Add {C}. {T}: Add {G} or {W}. This land doesn't untap during your next...
Waterveil Cavern

Waterveil Cavern

Regular price $0.16
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{T}: Add {C}. {T}: Add {U} or {B}. This land doesn't untap during your next...
No-Dachi

No-Dachi

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Equipped creature gets +2/+0 and has first strike. Equip {3} ({3}: Attach to target creature...
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